![]() This issue is very high priority for us and will be addressed in an upcoming update. If you're having trouble achieving a desired framerate on your machine, consider using a smaller number of higher-performance engines on your vehicle. Fuel flow and Delta-V calculations are currently undergoing optimization, but on day 1 of Early Access, high numbers of engines pulling from a common fuel source may impact framerate.If you are having framerate issues on initial load, access Settings via the ESC menu and select alternate quality settings. Graphics settings default to "high quality" on first playthrough.Known Issues with Recommended Workarounds: ![]() However, with everything I've seen from the team, I have huge faith they are going to knock this out of the park by the time the official release comes around. I do get people's frustrations considering when the game was originally supposed to come out. I guess to the more casual observers it hasn't seemed like much when you look at exactly what is being presented, especially at this true early access state for this price point which is essentially the same as what you get in KSP1 in terms of content. I think the devs have been clear about what they've been doing, and they've released dev diaries and show and tell videos fairly frequently going over KSP2 work, and the improvements they're making versus KSP1. The fact the game still feels like KSP is in itself an achievement with how many of the core systems they re-wrote. It's not like you're seeing the sum total of 3 years worth of work, and they haven't even started on colonies or whatever. So as with any released game or product, there's often way more that the team has worked on than you can get your hands on initially. And there's the foundations of a mod manager, and Lua scripting system. Modders have done their best with KSP1, but even those systems aren't super smooth (but they're free and still awesome).ĭata miners have been going through the KSP2 code and there's already significant work done on all of the upcoming roadmap items, and even the Science & Career items had basically all of the features implemented. Squad originally talked about doing Multiplayer once they hit 1.0, but eventually had to scrap those plans as it would require way too much rewriting of the game to do. It's well known how much spaghetti code limited KSP1's potential further. I know when people see the performance issues it doesn't seem that way, but they had to re-write the entire game to handle things such as interstellar travel and multiplayer. Outside the fact that they had all sorts of internal bullshit with the Take Two poaching the devs and reforming the studio (it's not like it was a continuous dev time), it's clear to me they've spent time making the new foundation which is this initial release.
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